All work

LIFECYCLE & ADOPTION · Burger King Indonesia

Designing loyalty around behavior, not blanket discounts

Turned behavioral data from more than one million users into a segmented value system that increased frequency and retention.

2x purchase frequency
  • B2C
  • Lifecycle
  • Segmentation
  • Experimentation
Role
Digital Product Marketing Manager
Period
Jul 2022–Jun 2024
My ownership
Led loyalty and gamification GTM with product, CRM, design, engineering, and data teams; owned segmentation, messaging, and lifecycle experimentation.

THE CHALLENGE

A broad loyalty proposition treated very different customers as if they were motivated by the same reward. That made communications easy to send but less relevant to receive.

THE INSIGHT

Frequency, recency, basket behavior, and reward sensitivity revealed 11 useful customer groups. Each segment had a different reason to return, so the product story had to adapt without fragmenting the brand.

THE APPROACH

From evidence to execution.

  1. 01

    Model real behavior

    Partnered with data teams to cluster 1M+ users into 11 actionable personas based on observed purchase patterns.

  2. 02

    Create dynamic value

    Designed rewards and lifecycle messages around the next behavior each persona was most likely to adopt.

  3. 03

    Learn in market

    Used A/B tests across CRM, in-app, paid, organic, and social channels to refine message and offer combinations.

SEGMENTATION LOGIC

STRATEGIC ARTIFACT / RECONSTRUCTED

One program, different reasons to return

01

Routine loyalists

Reinforce habit with progress, recognition, and low-friction repeat orders.

02

Deal explorers

Use novelty and time-bound value to create a reason to choose Burger King now.

03

At-risk regulars

Acknowledge the lapse and offer a relevant path back, rather than another generic promotion.

THE OUTCOME

The combined loyalty, gamification, and lifecycle program doubled purchase frequency, improved retention by 14%, increased adoption by 33%, and contributed to 24% YoY app revenue growth.

14%retention improvement
33%feature adoption increase
1M+users analyzed

Measurement note: Purchase frequency, retention, adoption, and app revenue were measured across the loyalty and lifecycle program, not a single campaign.

WHAT I CARRY FORWARD

Our lifecycle work improved when each segment had one observable next behavior, rather than a different promotional message for its own sake.
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